In contrast, just 40% of developers said they don't sell games on Steam, and 47% of all the developers surveyed earn half or more of their revenue from Valve's platform. Only 6% of the developers surveyed said that the majority of their revenue comes from the Epic Games Store, and 78% of them don't sell anything on Epic's store. For now, though, the Epic Games Store has a long way to go before matching Steam's size. Steam's 30% cut is clearly unpopular, so if Epic really can sustain a store on 12%, it may attract more developers and publishers in the long run. It's burning through cash for now, but Epic maintains that its 12% cut will be enough to profit in the long term, challenging the idea that game distributors need to take 30% to be viable. To muscle into Steam's territory, Epic has spent hundreds of millions of dollars on deals that keep games on the Epic Store and off Steam for a year. Epic plans to open up its store to more developers by the end of the year, and continues to build new features, though it still draws anger from PC gamers over its exclusivity strategy. The Epic Games Store isn't as feature rich as Steam (especially when it comes to community stuff), and is currently limited to games handpicked by Epic, whereas anyone can submit a game to Steam for a $100 fee.
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